| The Community Arts Classroom
A Community Arts Classroom is simply a framework for conducting your residency classes based on humanizing the educational process.
There are some general practices that create a more positive learning environment and build more successful Community Arts Classrooms. Developing a rapport with the class is an important first step and can be achieved in a number of ways. Using cooperative group games is a useful tool because it reduces stress and builds trust. Games are also used to introduce concepts effectively because they are fun and non-threatening. Below is an example of how a Community Arts Classroom may function:I. Opening Circle Game: Connection and warming up (five minutes) The opening, essentially a greeting, sets the tone for the workshop. This game is simple and lively so that everyone can participate and speak. This increases the likelihood of participation later on. EXAMPLE of an Opening Circle Game: GIFTSItems required:
Before class begins, write down positive words and life skills on the colored Post-it notes. For example:
Make at least three to four of each word (depending on the group size). Post them on the board and cover with the butcher paper. Have the markers and blank Post-it notes out on tables. Ask the class to write down two feelings that they would like to rid themselves of for the day. For example:
Have the group stand in a circle around the basket or bag. Each person will read what he or she would like to release and throw it into the bag. Students do not have to read out loud if they do not want to – they can simply put their Post-it into the bag. Take the bag out the room and say that these things are gone for the day. Remove the butcher paper and display the “gifts” (Post-it notes with positive feelings). Instruct the group to choose two “gifts” from the board as aspects that they would like to incorporate for the day. Have them post these gifts where they can see them for the rest of the day. II. Project Development: Artists and teachers guide students in creating their artwork/written pieces/digital stories, while referring to life skills
III.Workshop Feedback: Assessing, Reflecting, and Thinking Ahead (five minutes)
EXAMPLE of a Closing Circle Game: Ask students how they felt about the day, or how they did that day.
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